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The Sway of Music

Many people naturally sway when listening to music. But, there's more to swaying to music than you may think. Take a moment to think to yourself, when listening to music, is it just the music that's making you sway? Could there be other things that are making you sway as well? You may not notice, but your body may be subconsciously reacting to certain stimuli to help you keep your balance, even when you sway.

But how?

A study set out to analyze the impact of several controlled variables upon the swaying of an individual’s body. Subjects of varying sex and age had their body sway monitored using an Oculus Rift headset, some music, and a virtual environment of a street. Trials covered all of the different combinations of factors: if one's eyes were closed, the loudness (or absence) of music, and the movement of the environment.

The results of the study were used to see how stimuli all around us contributes to how we sway. Especially in the diseased or elderly, a fall oftentimes can cause death or serious injury, and being unable to adopt to various stimuli quickly can lead to such accidents. Being able to identify which factors promote instability could reduce the possibility of falling within vulnerable populations. With this website, you can see how you may fare in the same conditions set by the study.

This is a screenshot of the background used for the experiment!

How do you sway?

Let's start by seeing how you sway to the music! On the right hand side, click on one of the songs to hear a movement of Mozart's Jupiter. These movements were used in the actual experiment. Stand up, close your eyes, and have one hand on the arrow keys. When you're ready, click "Start Movement Recording", and using the arrow keys, track how you sway for the next ten seconds.

Here, you are able to compare your swaying pattern with those of the subjects within the study. You can use the dropdown menu and compare yourself with the other subjects in this experiment. Do you notice yourself swaying more or less than the others? What patterns do you notice about this particular set of variables?

Subject Movement Over Time

This visualization plots the swaying of a sample of the participants within the study. You are able to directly see the paths of any singular participant and each of the conditions that they were subject to. This is useful to identify not just the distribution of areas covered during the swaying, but also to see the actual path and pattern that the person swayed in. Feel free to adjust the variables and see all the participants sway patterns. To the right, we have a graph showcasing the total distance from the origin each person was to help quantify the extremes of a person's sway.

Note that the figure used in the graph is the top view of a human head. When the environment is moving, it moves towards the person.

And some few guiding thoughts. How do different settings within one variable seem to affect movement? Does one variable seem to impact sway more than another? Keep thought like these in mind for this section and the next.

Comparing Different Conditions

Now for some static visualizations. This is crucial in being able to understand what variables seem to have the largest effect on sway. Feel free to compare different sets of parameters, and switch between different subjects if you'd like.

When exploring a subject and changing the parameters, we can mainly see that certain factors like having your eyes open make you sway more, and also having the environment moving also making you sway more. Generally, we noticed that having music on often made subjects more volatile in their sway, as did the environment moving. However, we found that having eyes closed seemed to "center" subjects, making them keep their head mostly close to the initial starting position.

But not all factors affect people's sway equally.

For example, take a look at how subjects sway when environment movement is on versus when it's still. Not all subjects move more extremely when the environment is moving, contrary to our expectation that a moving environment may make all subjects move more extremely.

What other inferences can you draw from the data?

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Conclusion

Overall, we found that factors such as music and a moving environment seem to increase volatility in sway, while closing eyes seemed to reduce volatility. The study also found similar results as well, in which they found that playing music with a 0.1 Hz increase did overall seem to increase sway, but also partially attributed to this being due to the moving environment.

Ultimately, the study concluded that further research should be conducted regarding interactions between visual and auditory input. While many subjects displayed similar patterns in the effects of the variables, it was not consistent. Some subjects showed little to no changes. More stimulus and combinations of stimuli needed to be tested in order to better understand the relationship.

Interstingly, the study also suggested that using an Oculus Rift in the way that was used for the study could be used as a treatment or training for people with balancing issues and such. After all, with how you can set the variables within the virtual environment, one can be exposed to simulations of various stimuli and possibly figure out methods of facing such stimuli. As demonstrated earlier, different people may react to certain stimuli differently. Therefore, it takes self-exploration to understand how your body sways in response to different stimuli.

The next time you're listening to music, you could maybe take a moment to think about (and try to understand) how you sway. Do you sway side to side? Is your movement completely involuntary? Anything visual that's affecting your sway? It feels like an activity of self-exploration, but who knows? Maybe knowing how you sway to music can save you from a nasty fall later down the line.

Created by Elvin Chen, Jeremy Cho and Vincent Cho